Showing posts with label Baby. Show all posts
Showing posts with label Baby. Show all posts

Baby's First Steps

Posted by Leo Tsang Friday, January 14, 2011 Labels: , , 1 comments

Watch Chainsaw baby take his first steps!



After looking at several babies walking on youtube, I tried to capture the baby's walk cycle by making him a little off balance and slowing his movements. It's not perfect - but its hopefully convincing enough for the few shots that the baby is walking in. Further eye movements and blinks will help the walk cycle overall.

Baby Shader - Mental ray material

Posted by Elly Wednesday, January 12, 2011 Labels: , , , 5 comments



This shader was made using a sub surface scattering network, to allow light to pass through thinner parts of the model more easily, this giving a more realistic skin tone.

This shader still needs tweaking and Leo's texture added into the network, but these 2 at the moment are different. the side view shows a more plastic looking skin, where as the perspective shot shows less specualrity and more realistic. Which one works better for this 'robotic' model?

It still needs tweaking, but it's getting the look we're after I think

Baby Initial Texture

Posted by Leo Tsang Labels: , , 0 comments

Initial attempts at texturing the baby focusing on the texture maps. Let me know what you think.






Head UV

Created an initial set of face blendshapes to convey the facial expressions of the baby.



Made a quick test just experimenting with the facial blendshapes, so no subtle eye movements or blinks in this one.

Chainsaw Baby #4

Posted by Leo Tsang Friday, January 7, 2011 Labels: , 3 comments

The baby is fully rigged and skinned, complete with controls. He actually has three forms with a a normal form, a single chainsaw form, to a finale of a double chainsaw form.

Normal form

Single Chainsaw

Double Chainsaw


Chainsaw Model



The chainsaw animation is made similarly to the process of tank traps by using a nurbs circle as a path for the teeth to follow. Initially, I tried using a wire deformer which did not want to work for some reason, but eventually found the solution with the use of a mel script. Here I made made a quick experiment speeding up and slowing down the chainsaw animation. When it comes to animating the chainsaw fully, I'm hoping we can add some vibration to the chainsaw and perhaps motion blur when compositing.



I've also added the mouth interior to the baby, with some teeth and tongue. UVs are also laid out ready for texturing.

Chainsaw Baby #3

Posted by Leo Tsang Thursday, December 30, 2010 Labels: , 1 comments

Made some changes to the head after some feedback - mainly tweaked the cheeks, jaw and eyes. I've also laid out the UVs and should have the rig in place soon enough.




Chainsaw Baby #2

Posted by Leo Tsang Thursday, December 23, 2010 Labels: , 3 comments

Finished modelling our main character baby. The head has proven tricky as I've had some difficulty in ironing out some of the creases, though I think I've got it to an acceptable state. I believe the number '6' tattoo and eyebrows can also be done with textures. Once I've laid out the UVs, I'll move on to add the chainsaw model to the baby.




Front, Side and Back.



Original Orthographic


Oh, teeth or no teeth? Or perhaps just one...

Feedback is most welcome.

Chainsaw Baby

Posted by Leo Tsang Tuesday, December 7, 2010 Labels: , 1 comments


Started modelling our Chainsaw wielding baby using the orthographic above made by Kin. The nature of our characters exist in a very stylised world, consequently, he may look a little on the wide side at the moment, but I'm sure that once the head is in place the proportions will start to fit more naturally. The chainsaws will be modelled once the 'human' model of the body is in place.



Front, Side and Back.



Its still a work in progress, but is hopefully headed in the right direction.

Final baby concept

Posted by Kin Chan Thursday, November 4, 2010 Labels: , , , 0 comments







A few adjustments were made to the design of the baby in order to project a more robotic aesthetic. Preliminary concepts for the baby, included a chainsaw that was attached to the body after it was conceived. In this new design the weapon is implemented within its design, creating a more streamlined character.

Changes to the storyboard involve the baby becoming damaged as a result of gunfire. The fourth concept is an idea of what it would look like.

The '6' tattoo on the skull is also replaced with hair of similar shape. This is subject to change in accordance to how it looks after it's transition to 3D.

Baby character concept #3

Posted by Kin Chan Tuesday, October 19, 2010 Labels: , , , 0 comments

An alternative character concept for the baby. A robot killing machine: