Watch Chainsaw baby take his first steps!
After looking at several babies walking on youtube, I tried to capture the baby's walk cycle by making him a little off balance and slowing his movements. It's not perfect - but its hopefully convincing enough for the few shots that the baby is walking in. Further eye movements and blinks will help the walk cycle overall.
The baby is fully rigged and skinned, complete with controls. He actually has three forms with a a normal form, a single chainsaw form, to a finale of a double chainsaw form.
Normal form
Single Chainsaw
Double Chainsaw
Chainsaw Model
The chainsaw animation is made similarly to the process of tank traps by using a nurbs circle as a path for the teeth to follow. Initially, I tried using a wire deformer which did not want to work for some reason, but eventually found the solution with the use of a mel script. Here I made made a quick experiment speeding up and slowing down the chainsaw animation. When it comes to animating the chainsaw fully, I'm hoping we can add some vibration to the chainsaw and perhaps motion blur when compositing.
I've also added the mouth interior to the baby, with some teeth and tongue. UVs are also laid out ready for texturing.
Finished modelling our main character baby. The head has proven tricky as I've had some difficulty in ironing out some of the creases, though I think I've got it to an acceptable state. I believe the number '6' tattoo and eyebrows can also be done with textures. Once I've laid out the UVs, I'll move on to add the chainsaw model to the baby.
Front, Side and Back.
Original Orthographic
Oh, teeth or no teeth? Or perhaps just one...
Feedback is most welcome.
Started modelling our Chainsaw wielding baby using the orthographic above made by Kin. The nature of our characters exist in a very stylised world, consequently, he may look a little on the wide side at the moment, but I'm sure that once the head is in place the proportions will start to fit more naturally. The chainsaws will be modelled once the 'human' model of the body is in place.




Front, Side and Back.






Its still a work in progress, but is hopefully headed in the right direction.
Final baby concept
A few adjustments were made to the design of the baby in order to project a more robotic aesthetic. Preliminary concepts for the baby, included a chainsaw that was attached to the body after it was conceived. In this new design the weapon is implemented within its design, creating a more streamlined character.
Changes to the storyboard involve the baby becoming damaged as a result of gunfire. The fourth concept is an idea of what it would look like.
The '6' tattoo on the skull is also replaced with hair of similar shape. This is subject to change in accordance to how it looks after it's transition to 3D.
Baby character concept #3
About Us
KLED Animations is a team of students working together on a collaborative project at the University of the Creative Arts Rochester on CG Arts & Animation. We are currently producing an animation short trailer for the festival Retro-Fest.
Members
Archive
-
▼
2011
(21)
-
▼
January
(21)
- Day of the Chainsaw Wielding Baby - Version 2
- The Making of Day of the Chainsaw Wielding Baby
- Day of the Chainsaw Wielding Baby
- Marketing: Promotional Poster & Revised Logo
- Marketing: Making Of Title Page - Take Two & Extras
- Marketing: Making Of Title Page
- Marketing: Logo Revised
- Ideas for Presentation / Making of Book.
- Clean street scene
- Baby's First Steps
- Updated: Radio Scene
- Baby Shader - Mental ray material
- Baby Initial Texture
- Baby Face Blendshapes
- Texturing: Radio Scene
- Chainsaw Baby #4
- Cat Model - Progress
- Scene List
- Online Meeting
- Girl in the park
- Police extras
-
▼
January
(21)