Day of the Chainsaw Wielding Baby - Version 2

Posted by Leo Tsang Sunday, January 23, 2011 Labels: 0 comments

After some feedback, we've uploaded a second version of our animation trailer without the narrative trailer voice. Enjoy!

‘Project 6’ – an experiment to create the perfect killing machine, goes astray when their latest subject escapes from a secret laboratory located in the depths of the Earth.

Alone and confused, Project 6 is out of control! Who can stop this ‘baby’ now?




Be sure to spot the Easter eggs for Gremlin Box Productions, B3D Studios and Creature Studios for their respective animations. Apologies to the Void Canvas Studio, Inspire Studios and Lucid Studios that we couldn't fit you in!

The Making of Day of the Chainsaw Wielding Baby

Posted by Leo Tsang Saturday, January 22, 2011 Labels: 0 comments

Now that you have seen the trailer, feel free to delve into our 'Making of' for a behind-the-scenes look into the process behind Day of the Chainsaw Wielding Baby.

The Making of Day of the Chainsaw Wielding Baby

I know it may be a little late, but I wanted to finish the making of as a testament to all the blood, sweat and tears we've dedicated to the project here at KLED Animations. We hope you enjoy it.

Day of the Chainsaw Wielding Baby

Posted by Leo Tsang Friday, January 21, 2011 Labels: 3 comments

Its finally finished! KLED Animations is proud to present Day of the Chainsaw Wielding Baby.

‘Project 6’ – an experiment to create the perfect killing machine, goes astray when their latest subject escapes from a secret laboratory located in the depths of the Earth.

Alone and confused, Project 6 is out of control! Who can stop this ‘baby’ now?



Be sure to spot the Easter eggs for Gremlin Box Productions, B3D Studios and Creature Studios for their respective animations. Apologies to the Void Canvas Studio, Inspire Studios and Lucid Studios that we couldn't fit you in!

Marketing: Promotional Poster & Revised Logo

Posted by D Bright Wednesday, January 19, 2011 Labels: , , 0 comments

Black Bg/White Bg/Transparent Bg. (Professional Practice)

Better looking teaser poster.

Again, I've mocked up another version. Hopefully this one won't get hate...




This is my second attempt at a title page for our Making Of.. book.



Old Idea;
I will be working more on the newer design, until it's perfected.

Marketing: Logo Revised

Posted by D Bright Tuesday, January 18, 2011 Labels: , 1 comments

This afternoon, I've been focussing on creating / reviving our old Chainsaw Wielding Baby logo. I had the idea of the chainsaw destroying the type, hence the massive chainsaw and sparks.

This *NEEDS* feedback. I'll be working on this until it's perfect.

Here's some quick ideas that I've mocked up this morning.



Clean street scene

Posted by Kin Chan Saturday, January 15, 2011 0 comments


This is a render of the street scene before the destruction. It is now fully textured and includes physical sun and sky. The aim was to match the visual characteristics of the baby and other models, whilst maintaining a believable environment.


Here is a previous render utilizing a simple spotlight and ambient light rig:


The result is clearly less effective as it produces a distinctly CG image.

Playblast:

Baby's First Steps

Posted by Leo Tsang Friday, January 14, 2011 Labels: , , 1 comments

Watch Chainsaw baby take his first steps!



After looking at several babies walking on youtube, I tried to capture the baby's walk cycle by making him a little off balance and slowing his movements. It's not perfect - but its hopefully convincing enough for the few shots that the baby is walking in. Further eye movements and blinks will help the walk cycle overall.

Updated: Radio Scene

Posted by D Bright Labels: , 0 comments

Added Dado Rail, and a Police Award. I've also cropped the objects closer to the camera shot. Due to change in the animation. :)

Baby Shader - Mental ray material

Posted by Elly Wednesday, January 12, 2011 Labels: , , , 5 comments



This shader was made using a sub surface scattering network, to allow light to pass through thinner parts of the model more easily, this giving a more realistic skin tone.

This shader still needs tweaking and Leo's texture added into the network, but these 2 at the moment are different. the side view shows a more plastic looking skin, where as the perspective shot shows less specualrity and more realistic. Which one works better for this 'robotic' model?

It still needs tweaking, but it's getting the look we're after I think

Baby Initial Texture

Posted by Leo Tsang Labels: , , 0 comments

Initial attempts at texturing the baby focusing on the texture maps. Let me know what you think.






Head UV

Created an initial set of face blendshapes to convey the facial expressions of the baby.



Made a quick test just experimenting with the facial blendshapes, so no subtle eye movements or blinks in this one.

Chainsaw Baby #4

Posted by Leo Tsang Friday, January 7, 2011 Labels: , 3 comments

The baby is fully rigged and skinned, complete with controls. He actually has three forms with a a normal form, a single chainsaw form, to a finale of a double chainsaw form.

Normal form

Single Chainsaw

Double Chainsaw


Chainsaw Model



The chainsaw animation is made similarly to the process of tank traps by using a nurbs circle as a path for the teeth to follow. Initially, I tried using a wire deformer which did not want to work for some reason, but eventually found the solution with the use of a mel script. Here I made made a quick experiment speeding up and slowing down the chainsaw animation. When it comes to animating the chainsaw fully, I'm hoping we can add some vibration to the chainsaw and perhaps motion blur when compositing.



I've also added the mouth interior to the baby, with some teeth and tongue. UVs are also laid out ready for texturing.

Cat Model - Progress

Posted by Elly Thursday, January 6, 2011 Labels: , 0 comments


This is the cat model I've been working on. Kin is going to attach a low detail head to it as it is only being seen from behind, and far away.

I would like to post more detail about this on my personal blog so please follow this link

Scene List

Posted by Leo Tsang Labels: , 0 comments

Document structuring our scene/shots needed to be rendered, which corresponding file to use as well as which camera to use with the correct frame span. Posted for online reference.



As always, each member should be keeping local backups of the scene files in case of any unforeseen mishaps.

Online Meeting

Posted by Elly Tuesday, January 4, 2011 Labels: , 3 comments


Myself, Kin and Leo had a meeting this afternoon via Windows Live Messenger, and I felt it was surprisingly productive, all things considered.

We delegated roles amongst each other, and gave ourselves a time frame to work within. A few glitches in a project such as this are normal, and I think we've done pretty well to cope so far. If we all pitch in and do what was asked of each other today, I don't see
any reason why we won't be satisfied with our cartoon when all is done and dusted.


Just to let folks know who haven't seen me posting on here much, I have been working, texturing my models. As this is not my strongest point yet had to be done none the less, It has taken me longer than expected. Anyway, without letting too many cats out of the bag so to speak, here is a render of one textured model, just to let all know that I'm still alive kicking - The Sandbox



Girl in the park

Posted by Kin Chan Sunday, January 2, 2011 Labels: , , , 3 comments

Here is another character featured in the animation. When the baby arrives on the earth surface we initially decided to have two teenage boys appear but, after some consideration by our team, we agreed it would be more effective to feature a young girl.


Concept:

I was going for the cutesy girly look. The teddy bear prop will be dropped after the girl is frightened.

Coloured outfits:





I found the blue and orange colours to be the most effective, but this is subject to change. Opinions on colour scheme?


Renders with bear:


I rigged the arms so the girl can be positioned to hold the bear. The top image features the bear with no fur texture, with a solid block texture similar to the girl herself. The bottom image includes the fur texture. I think the fur texture is visually pleasing but may not blend well with the simplistic aesthetic of the animation. It is also a bastard to render.

@all - All suggestions+opinions are welcome!

@team - I'm going to start setting up the scenes starting with the ones featuring the police cars. Please have any necessary props ready on dropbox.

Two extra police characters to add a bit of variation to the police scene. We wanted a slimmer police officer to contrast the existing fat one. Here is a concept for one of them:

Orthographic wireframes for the model:







Textured renders for both characters:


Both characters are based on the same model but with different heads. I also utilized some bits from the fat police officer I had previously made such as the hat, badge, tie and gun.

Any comments or suggestions are welcome!