This shader was made using a sub surface scattering network, to allow light to pass through thinner parts of the model more easily, this giving a more realistic skin tone.
This shader still needs tweaking and Leo's texture added into the network, but these 2 at the moment are different. the side view shows a more plastic looking skin, where as the perspective shot shows less specualrity and more realistic. Which one works better for this 'robotic' model?
It still needs tweaking, but it's getting the look we're after I think