Tuesday, November 16, 2010

Previs - Opening

The opening of our previs so far. With the initial building blocks of the previs taking shape, we can simply begin to replace the objects and model to the camera. The sound may not match up perfectly as of yet, which will be rectified further down the line.



The rest of the previs is soon to come.

Monday, November 15, 2010

Props - Street - House2 (TheMunsters)






Go to my personal blog for more detail :)

Props - Lab - Test Tubes



Generic test tube rack for the the test lab. just basic background 'junk' for the more realistic feel.

Props: Lab - Console 'A'


The red 'buttons' have a hidden duplicate which makes easily swap between 'ON' and 'OFF' as such.

Sunday, November 14, 2010

Car model

Here are some images of the car concept in 3D:











Variations of this car model will be made through manipulation of its geometry and small modelling of small details.

Saturday, November 13, 2010

Props - Lab - Pipes & Chalkboard



Some screen grabs of a few lab props i felt were necessary to thicken out the scene.

Thursday, November 11, 2010

Wednesday, November 10, 2010

Sunday, November 7, 2010

Props - Park - Sandbox etc.

Sandbox from which the baby emerges plus extra bucket and spade props.
untextured
















Saturday, November 6, 2010

Car concepts



I created a single design for cars that will appear as props throughout the animation. The car has simple design and geometry to allow easy manipulation. Therefore, we will be able to create multiple vehicles with varying characteristics, whilst maintaining the core visual identity of the animation.

The main influence for this design was the Suzuki Alto van circa 1989:



There are also influences from cars such as the Mini Cooper and Robin Reliant.